|
The
hidden cost of amateur design
Way back in the 1980s, producing 'camera-ready artwork'
was an arcane process, the secrets of which were known
only to a few senior staff in a handful of advertising
agencies and repro houses with access to bulky and expensive
typesetting machinery. Creative work was untainted by
technology (apart from the airbrush) and involved several
years at art college and the use of deskloads of coloured
pencils and paints.
Now every PC comes bundled with desk-top publishing
software which can create anything from a conference
badge to a full-colour brochure as fast as the operator
can click the mouse (though there may be time for a
good lunch while it's printing out). This has raised
the standards of business presentation dramatically,
but too often there is a fatal missing link - the designer.
Qualified graphic designers cost money, but the alternative
- the well-meaning but untrained person playing with
bundled graphics software - can cost you more. It
takes a designer to know:
- How to interpret a brief
- How to produce graphics that match
your corporate image
- Where to source illustrations that
will create the right effect
- How to choose and use fonts,
weights and sizes - and
where to put them on the page
- How to link text to illustrations
- How to draw (something computers
still can't do on their own)
- How to use colour cost-effectively
- The production implications of different
approaches
- When to stop designing
Without these skills, chances are you will have to
send the work back for repeated revisions - and even
then you are likely to end up with a second-rate,
amateurish piece of design that will make your company
look second-rate and amateurish as well.
|